"); make(); } var browser=navigator.appName if (browser == "Netscape") { document.write(""); }*/ // *** Change this variable *** // should be the URL to the cgi script var path_to_cgi="/cgi-bin/tell_friend.cgi"; // You dont need to change anything else function tell_friend(){ path_to_cgi += '?url=' + escape(document.location); window.open(path_to_cgi,"FRIENDS01","STATUS=NO,TOOLBAR=NO,LOCATION=NO,DIRECTORIES=NO,COPYHISTORY=NO,MENU=NO,RESISABLE=NO,SCROLLBARS=YES,TOP=40,LEFT=20,WIDTH=300,HEIGHT=330"); }
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Previews: Asheron's Call
Developer: Turbine Games Publisher: MicroSoft Games Studio Genre: Fantasy Released: 11/02/99 Advancement System: Level/Skill Base Player vs. Player Combat: Yes (restricted) Competitors: Ultima Online, EverQuest, Dark Age of Camelot. "Hear the Call of Asheron!" The second of the massively multi-player games in 3d, allowing support of over 3,000 players simultaneously per server, broken into three distinct racial nationalities and classes, using a skill progression system where you improve skills within your selected profession upon gaining experience levels.
Unique aspects brought into play are the Allegiance system and the way Magic works. Boasting an allegiance system based upon the caste systems of Medieval Europe and feudal Japan. Allegiances are a social caste system allowing lower level players to be introduced to the game by those with more experience. When a character swears allegiance they become the vassal of the character to whom they pledged. The character to whom allegiance is sworn becomes the patron. The patron can, in turn, swear allegiance to another patron, and the vassal may acquire vassals of his or her own. All of a patron's vassals, and their vassals, and so on, are known collectively as that patron's followers. As vassals become patrons, they in turn rise in allegiance rank.
Or for simplicity stake, a huge pyramid scheme where the Patron gains experience points.
What truly makes the magic system unique is that there are no spell books. With over 1600 spells, composed of four schools of magic once must study to unlock the secrets of magic with by mixing and matching spell formula's or have someone who knows the spell to teach it to you in a unique spell research system. Asheron's Call encourages cooperation between adventurers and so you will enter the world under his protection, safe from player attacks. For those who wish to engage in PvP the exception is the world of Darktide, which is reserved exclusively for those who would battle with their fellow adventurers.
Dark Majesty (10/25/00) adds a new option for player owned housing in pre-designated areas allowing for more storage of character wealth, improved graphics and textures and continues the storyline of Asheron's Call with the inclusion of a new island named 'Marae Lassoe' with new quests, dungeons treasures. Comments: AC had a relatively stable launch but with a major issue as most other games of the genre a lot of the content was not in place or ready. This quickly was resolved and not much ire from the community was taken. One of the major kudos' that Microsoft and Turbine did receive was the stance they had taken on those who exploited issues within the game. If there was a bug, and players exploited it, the player would not be banned. It was the developer's fault, and they were the one that had to fix it. This stance later became a major issue when duping was discovered and the economy of AC plummeted. Quick fixes in place the game continued on. AC has been the leader of the big three in continued storylines. Running a continual storyline theme within game and having major NPC's controlled by staff has given a lot of enjoyment to the community as they battle to save the lands of Dereth from whatever threat comes next. Like the other's of its genre, AC has had its share of problems and continues on doing well for itself and in maintaining an enjoyable game atmosphere. Discuss: That other game! |
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