"); make(); } var browser=navigator.appName if (browser == "Netscape") { document.write(""); }*/ // *** Change this variable *** // should be the URL to the cgi script var path_to_cgi="/cgi-bin/tell_friend.cgi"; // You dont need to change anything else function tell_friend(){ path_to_cgi += '?url=' + escape(document.location); window.open(path_to_cgi,"FRIENDS01","STATUS=NO,TOOLBAR=NO,LOCATION=NO,DIRECTORIES=NO,COPYHISTORY=NO,MENU=NO,RESISABLE=NO,SCROLLBARS=YES,TOP=40,LEFT=20,WIDTH=300,HEIGHT=330"); }
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Previews: EverQuest
Developer: Verant Publisher: Sony Online Entertainment Genre: Fantasy Released: 03/16/99 Advancement System: Class/Level Base Player vs. Player Combat: Yes (restricted) Competitors: Ultima Online, Asheron's Call, Dark Age of Camelot. "Your in our world now!" The first of the massively multi-player games to go 3d, allowing support of over 2,000 players simultaneously per server, 13 races and 14 classes, including dwarves, ogres, trolls, rangers, wizards, and rogues as well as five continents to explore, including other dimensions and planes of existence. A world with a rich and unique history where classes and races are tied into over a dozen of powerful deities whose activities influence the ongoing story line of the world.
With new content added almost annually through expansions, EverQuest continues to expand and appeal to the player base as well as having quests for players to partake in, epic adventures tied to each class or race, and holding in-game events for the players. Expansions: The Ruins of Kunark (04/24/00) added a new continent that provided 30% more virtual gaming space than the original EverQuest world and offers players more than 20 new adventure areas containing both newbie and expert zones filled with dramatic environmental effects. Kunark introduced an all-new playable race; the Iksar and a new cast of giant scorpions, dragonmen and many more.
Shadows of Luclin (12/03/01) introduces an enchanting moonscape packed with new adventure zones, new items, creatures and spells, and a new playable character race and class. The Shadows of Luclin expansion boasts a complete graphic overhaul of all existing EverQuest character models. Featuring a vast improvement in the number of polygons, and including new adventure zones, a new starting city, a massively enhanced 3D graphics engine, challenging new quests and hundreds of new items and characters and most importantly, horses players can ride. The Planes of Power (coming soon) will take the players on epic adventures to the home of the Gods of Norrath. Adding 18 newly discovered planes. Players of all levels will benefit from the Plane of Knowledge that hosts scores of new quests and opens portals to Norrath making travel easier than ever. Hundreds of new items, quests and encounters with two planar cities that provide a hub for travel and player interaction, a central story-line links the content from every zone into one compelling quest and further character progression making players even more powerful.
Capitalizing on their target audience, licensing rights to the name have progressed into the market with action figures, comic books, computer mouse pads, console games in development, rumors of a movie coming to the big screen based within the game's world, and game books for the paper gaming crowd using the d20 System. The dazzling effects and eye candy that EverQuest has to offer with their 3d-game world amazes many players. For the casual player who enjoys logging in for a few hours and playing, this game is not meant for you. With it's level and class based system you quickly get drawn into this virtual world as hours fly-by while trying to gain enough experience points to achieve the next level of your character class. Hunt, kill, gain experience, level, rinse and repeat. With the endless cycle repeating itself over and over as players spend "just a few more minutes" to achieve their goal of attaining the next level to reach their classes maximum level it becomes addictive and has been aptly dubbed "EverCrack." EverQuest is not meant for the player versus player combat crowd, while marketed that it would support pvp and does try to, pvp was an after thought thrown in to appeal to the niche market of players that enjoy those aspects. With race war servers built, and special rule sets created for the pvp crowd as other titles come out aimed specifically at PvP'ers they will find EverQuest lacking. Books could be created regarding EverQuest's nerf's to classes, imbalance issues, corrupted guides (Customer Service Rep.'s), company ethics and policies, etc. et. al, EverQuest is doing something right to maintain their lead in the market that others are trying to keep up with or cut into. Discuss: EQ, The next best thing since sleep? |
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