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Previews: Ultima Online

Ultima Online
Courtesy Ultima Online
Doing battle in Ultima Online.
Ultima Online
Developer: Origin
Publisher: Electronic Arts
Genre: Fantasy
Released: 09/29/97
Advancement System: Profession/Skills
Player vs. Player Combat: Yes (restricted w/options)
Competitors: EverQuest, Asheron's Call.

"We build worlds."
The first of the new era in gaming, based on the Ultima settings created by Richard Garriott allowing thousands of players to interact simultaneously in an online persistent world. The most versatile game to date where players develop their character's using a skill-based system in a graphical game.

Courtesy Ultima Online
Fire breathing Dragons!
The first of the games to allow players to own virtual homes, mounted characters, ability to tame wild creatures, become a merchant plying a trade, allow for player versus player combat between guilds, story elements or through heroes and villains.

Continuing to lead in the market today with regular updates and expansion's, which allow and include more features to the game. Many of the games today follow the lead, as Ultima was the pioneer into the massively multi-player market with their innovative game attempting to create what it is that attracts players.

Expansions:
(UO: T2A) The Second Age (10/00/98) added a new landmass to game, new creatures and new items, with a special rules set to get to the new lands.

(UO: R) UO Renaissance (04-12-00) repackaging of the original software which included the updates from T2A, creating a new land mass dividing the current game world between two lands, Felluca and Trammel as well as new housing options.

Courtesy Ultima Online
Preparing for a factions battle!
(UO: 3D) Third Dawn (11/10/00) competing with other games, Third Dawn upgraded the graphics engine of the Ultima client for 3d effects with new graphics, a new land, and new creatures.

(UO: LBR) Lord Blackthorns' Revenge (02/13/01) working with Todd McFarlane, Lord Blackthorns' Revenge introduces 30 new creatures, added skills, more items, access to a new area and removes the restricted access areas from Third Dawn available to those still running a 2d Client.

Comments: Ultima has withstood the test of time to create one of the more enjoyable games in the market place today based upon their open-ended skill set for character advancement. Playing the profession of a bard one-week and wish to change your character to a warrior is not an issue and one of the greater strengths of this game. Offering player housing, guild wars, options for pvp'ers and role-players alike.

Courtesy Ultima Online
An army on the march!
While it has had it's share of issues from nerfs, bad patches, lawsuits, corrupt customer service reps and expansions that were disappointing to the customer base, many players return back to UO after trying products offered by other companies. Often EA is criticized for the high turnover rate of internal employees and has been dubbed by the community as the University of EA at Texas, they continue to support the game and attempt to stay in touch with the fan base.

Looking to pvp? UO has several options available from guilds declaring war upon other guilds, to joining knights of virtue in support of either Chaos or Order to taking part in factions, which can control towns. Care to be a craftsman or a merchant opposed to being a warrior. These options are also available to the player base. You get to choose what you wish to be, and can develop your professional path within game as you choose. Don't like what your profession is. Easily recreate your character with the open ended skill set provided.


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