
Season 11 Overview Season 11 News Coverage
Sanctification Backlash
After testing Sanctification on the PTR, players are already started giving feedback regarding the new item system, and so far it has been overwhelmingly negative. Players on the Official PTR Forums were quick to point out issues with the new shiny system, with JavBoc remarking:
- Most results are useless or do nothing, It is not worth the risk of having a grotesquely high percentage of garbage.
- Replacing one base affix with another is perhaps the worst of all, yea the system can take away the GA cooldown on shako and replace with life on hit.
- The penalty is way too high for the ridiculously small chance of something useful coming out
The summary reflects widespread community sentiment about the new system, with players lamenting that Gear has become more one-dimensional than ever, and Sanctification adds an incredibly RNG layer on top that creates an endless item-incinerator rather than a feel-good progression system.
With the changes to Tempering and Masterworking, upgrading Items is a guaranteed process with little to no variance. What slight variance there is, such as the capstone bonus from Masterworking, can be rerolled, making every item a possible candidate for Sanctification. This is where the problems begin. Sanctifying Uniques is incredibly high-risk, but also low reward. There is a chance for an additional Affix that could give skill ranks, but the possibility of getting “replace affix” as an outcome instead and ruining the item is far higher.
This then requires re-farming the item that was ruined, including the materials used in Tempering/Masterworking, as well as unlocking usage of the Heavenly Forge again, a very tedious process for little payout, especially if the item is a Mythic Unique.
Known Issues for the PTR
Below is the current list of known issues. For the most up-to-date list, check the forum post directly. Of Important note are many graphical issues with Masterworking and Items, both with icons and missing text. Additionally, the list does not yet include a visual bug that incorrectly displays Greater Affixes on items, which can be quite confusing.
Classes
- Shattered Vow polearm description is incorrect
- Druid Khamsin Steppewalkers gains infinite duration when activated with zero charges
- Druid Mjolnic Ryng description is incorrect
- Necromancer’s Hand of Naz fails to upgrade Skeletal Arch-Mages
- The nodes in Necromancer’s Hulking Monstrocity Paragon board have missing descriptions
- Rogue Star Shards aspect incorrectly updates the charge counter on the skill bar
- Rogue Poison Traps no longer spawn when Shadow Clone and Bursting Venoms Aspect are combined and triggered
- Sorcerer Snowveiled Aspect improperly gives Damage Reduction instead of Armor
- Sorcerer Esadora’s Overflowing Cameo doesn’t affect multiple enemies when the tempering recipe that allows Crackling Energy to zap additional targets
- Spiritborn Protector skill doesn’t deal damage on its initial hit
- Spiritborn Rod of Kepeleke can cause Vigor costs to double when using Payback
- Spiritborn Sapping Legendary Paragon node doesn’t function properly
- Spiritborn Path of Emissary doesn’t scale properly with the number of Greater affixes it has
Masterworking
- Items below 750 Item Power can be Masterworked
- Non-Ancestral items can be Masterwork Capstoned for a Masterworked Greater Affix
- Items with all Greater Affixes can be Masterwork Capstoned
- Reset all ranks icon appears incorrectly
- Items are missing a string for Upgrade Quality progress
Sanctification
- Items at 750 Item Power cannot be Sanctified in Torment difficulties
- Heavenly Sigils do not state where they are obtained in the item tooltip
- Items that innately have the Indestructible affix appear to be Sanctified even though they are not
- The Heavenly Forge location has issues with lighting
- The map of Sanctuary cannot be accessed while in the Heavenly Forge
- In pre-torment, the VFX to signify you can use sanctification after using the reward portal will remain once you sanctify your item, despite not being able to sanctify again.
Items
- The base stat line on jewelry seems to calculate the resist all from Diamonds
- Several items have placeholder text
- Artificer Stones may still drop in-game
Combat
- Some damage tuning may lead to excessively high incoming damage
Lesser Evils
- After defeating Azmodan and opening Belial’s Hoard, you can’t reopen the hoard
- Lesser Evil Memories can be auto-looted
Season Ranking
- Various UI, text string, and placeholder issues
- Using various boosts from Mrak may cause certain objectives to be unable to be completed
- Several objectives can be completed before reaching the specified rank
- Master at Work objective will not be completed if the item skips the fourth level of masterworking
- Lucid Fever objective can be completed by doing non-World events
- Earning Obducite from Nightmare Dungeon completion doesn’t advance the Lucid Dreams objective
- The World in Sin, Paid in Valor, Hell Pangs, Grim Collector, and Power Beyond Comprehension objectives can’t be completed
Tower
- The portal cannot be interacted with in Normal difficulty
Dungeons
- The Sweltering Heat effect in the Torrid Menagerie Capstone Dungeon can trigger various item affixes equipped by the player’s character.
- The map of Sanctuary can’t be accessed while within a Capstone Dungeon
- You cannot advance in Escalating Nightmare Dungeons