Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Talents (1)
Physical damage increased by 12%.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 12%
Affected Spells:
(and 3 more.)
REMOVED Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 12%
Affected Spells:
(and 3 more.)
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Talents (1)
When Regrowth critically heals, it is 300%275% effective instead of the usual 200%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 10075%
Affected Spells:
Wildstalker (2)
Feral
Your Bleeds and other damage over time effects are 6% more effective.
Restoration
Your heal over time effects are 6% more effective.
Effect #4 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 6%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 6%
Affected Spells:
Feral
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.
Restoration
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15585
Spells (1)
Restoration:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Balance, Feral, Guardian:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 7.000366.3)
Talents (3)
Balance, Feral:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \168.699185.5) * 600 / 100] over 7 sec.
Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \168.699185.5) * 600 / 100] over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy on your enemy target, dealing \ Physical damage and an additional \ Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \ Astral damage over 8 sec.
Heals the target for (265.179%292% of Spell Power) over 12 sec. \ \
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6629480.73)
Heals up to 5 injured allies within 30 yards of the target for (168.699%185.5% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.2409990.265)
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (2)
The cooldowns of your spells are reduced by 10%.
Effect #1 NEW Effect #9 Apply Aura: Mod Cooldown %:
Value: -10
Enchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by 30% for 30 min1 hour. Less effective on tank-specialized allies.
May only be placed on one target at a time.
Duration changed from 1800 sec to 3600 sec
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Specialization (1)
Fires several missiles, hitting your current target and all enemies within 10 yards for (140%105% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. \
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 1.41.05)
Talents (6)
When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Talent position has changed.
Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.501.00 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5001000
Critical damage dealt by your abilities and auto attacks increased by 5%.
Rank 1: Critical damage dealt by your abilities and auto attacks increased by 5%.
Rank 2: Critical damage dealt by your abilities and auto attacks increased by 10%.
Talent position has changed.
Aimed Shot causes your next \ or Multi-Shot to deal 100% more damage, cost 40%60% less Focus, and have its global cooldown reduced by 100%.
Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec.
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of \ Physical damage. Usable while moving.
Each shot generates 2 Focus.3 Focus.
Multi-Shot deals 75%25% increased damage and Volley deals 15% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 7525%
Affected Spells:
Talent position has changed.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Talents (4)
The healing of Gusts of Mist caused by Renewing Mist is increased by 50%100%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Renewing Mist’s healing is increased by 100%500% on your lowest health ally with its effect.
Effect #1 Apply Aura: Dummy: Modifies Jump Targets
Value: 100500
Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for (173.707%260.6% of Spell Power) and an additional \173.707%260.6% of Spell Power) * 5033 / 100] per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
Effect #1 Heal
Value: 0 (SP mod: 1.737072.606)
Effect #5 Dummy
Value: 5033
Soothing Mist and Crackling Jade Lightning may be channeled while moving, but movement speed is reduced by 40% while channeling.20% while channeling.
\ healing increased by 15% and Renewing Mist’s healing is increased by 30%.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Talents (1)
While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%.
Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Absorb Damage:
Value: 0
NEW Effect #1 Apply Aura: Absorb Damage:
Value: 0
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
PvP Talents (2)
\
Now a Discipline spell
Category changed from Uncategorized to PvP Talents
Inner Light: Healing spells cost 10% less mana.
Inner Shadow: Spell damage and Atonement healing increased by 10%.
Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Removed
Category changed from PvP Talents to Uncategorized
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (1)
Your demons deal 2%1% increased damage for each demon you control.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
Talents (1)
Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target.
Effect #4 REMOVED Effect #1 Apply Aura:
Value: 10
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Jump Targets
Value: 99
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 99