Patch 1.1.1 Releases August 8 Patch 1.1.1 Campfire Chat Summary
Disclaimer: As stated by the developers during today’s Campfire Chat, all these notes are subject to change until official patch notes are out on August 2!
General Changes
Uniques
- All Stats affix replaced with Maximum Life.
- Barrier is now based on Maximum Life.
- Now properly accounted by conditions checking for the player having a Barrier.
Malignant Hearts
Caged Heart of Spellbreaking
- Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Barbarian
Skills, Talents, Passives
- Fury gained increased from 11 to 13.
- Fury gained increased from 10 to 13.
- – Fury gained increased from 2 to 3.
- Fury gained increased from 10 to 12.
- Damage increased from 40% to 50%.
- – Damage increased from 45% to 70%.
- – Damage increased from 30% to 60%.
- – Vulnerable duration increased from 2 to 4 seconds.
- – Changed to: If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
- Damage reduction increased from 3% to 4%.
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
- Bleed damage when Overpowering increased from 11% to 70%.
- Berserking damage bonus increased from 25% to 35%.
- Updated the tooltip to more clearly reflect this Key Passive’s value.
- Bonus damage duration increased from 6 to 8 seconds.
Aspects
- Damage increased from 32-50% to 40-58%.
- Thorns increased from .5-.75 to .65-.85.
- Core Skill cost to refund increased from 10-20% to 20-30%.
- Additional functionality: Cost refund also granted when hitting Bosses.
- Damage increased from 50-100% to 75-125%.
- Damage increased from .22-.28 to .3-.38.
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
- Damage increased from .18-.34 to .22-.38.
- Damage that enemies take standing in pools increased from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Damage increased from .6-.8 to .85-1.1.
- Burning duration increased from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Physical Damage affix replaced with Vulnerable Damage.
- Attacks reduce Evade’s cooldown affix replaced with Bonus Evade Charges.
- Damage against Stunned affix replaced with Bonus Movement Speed.
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Druid
Skills, Talents, Passives
- Spirit gain increased from 11 to 13.
- Spirit gain increased from 11 to 12.
- Spirit gain increased from 14 to 15.
- Spirit gain increased from 13 to 14.
- Spirit gain increased from 15 to 17.
- Passive damage increased from 7.8% to 11%.
- Active damage increased from 110% to 135%.
- – Damage bonus increased from 20% to 25%.
- – Attack Speed bonus increased from 20% to 25%.
- – Fortify amount increased from 5% to 8%.
- Passive damage increased from 13% to 20%.
- – Additional functionality: Increases the passive damage of Ravens by 40%.
- Damage over time increased from 76% to 110%.
Aspects
- Spirit cost reduced from 60 to 50.
- Damage dealt increased from 80-100% to 100-120%.
- Damage increased from 75-100% to 90-115%.
- Resource gain increased from 1 to 3.
Class Mechanic (Spirit Boons)
Overload
- Lucky Hit Chance increased from 20% to 40%.
Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
Fire Breath
- Elite Affixes
Fire Enchanted
Necromancer
Skills, Talents, Passives
- – Cooldown reduction increased from 6 to 7 seconds.
Paragon Boards
Paragon Board
- Willpower requirement for bonuses reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Aspects
- Changed to: Damaging enemies with has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Changed to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Damage increased from 20-40% to 25-45%.
- Changed to: Essence Regeneration increased from 20-30% to 90-170%.
- Legendary category changed from Resource to Utility.
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
- Chance for Golem to spawn a Corpse increased from 0.5-2% to 1-2.5%.
Uniques
- Intelligence affix replaced with Bonus Movement Speed.
Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
Fire Breath
- Elite Affixes
Fire Enchanted
Rogue
Skills, Talents, Passives
- – Energy treshold increased from 50% to 75%.
- – Changed to: Every 3rd cast pierces enemies.
- – Damage bonus increased from 3% to 5%.
- Damage per tick increased from .0956 to .12.
- – Changed to: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
- Lucky Hit Chance increased from 35% to 45%.
- Damage Reduction against Damage Over Time effects increased from 6/12/18% to 9/18/27%.
- Lucky Hit Chance increased from 75% to 85%.
Aspects
- No longer requires hits to be from Close enemies.
- Changed to: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- All Stats affix replaced with Vulnerable Damage.
- Ultimate Damage affix replaced with Cooldown Reduction.
Sorcerer
Skills, Talents, Passives
- – Changed to: Fire Bolt generates 2 Mana when hitting an enemy.
- – Changed to: Casting Fireball increases its radius by 50%.
- – Changed to: Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
- – Changed to: Each time Chain Lightning bounces, its next hit deals 5% increased damage.
- – Changed to: Chance to form Crackling Energy increased from 25% to 30%.
Passives
- Damage bonus increased from 10% to 15%.
- Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Changed to: Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon Board
Paragon Glyphs
- Damage reduction increased from 10% to 15%.
- Damage reduction increased from 10% to 15%.
- Damage reduction increased from 13% to 25%.
Paragon Nodes
- Changed to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Increased Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has.
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction increased from 4% to 5%.
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction from Burning enemies increased from 4% to 5%.
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Maximum Life bonus increased from 4% to 6%.
- Maximum Life bonus increased from 4% to 6%.
Aspects
New Aspect – Mage-Lord’s Aspect
- The Vyr’s Mastery Key Passive’s Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%.
- Changed to: You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%. This now also affects Hydra’s Enchantment Effect.
- Bonus Burning damage increased from 20-30% to 20-40%.
- Bonus Burning damage increased from 30-40% to 60-80%.
- Changed to: Increased the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Bonus Movement Speed duration increased from 4 to 6 seconds.
- Changed to: Ball Lightning orbits around you and deals 15-25% increased damage.
- Changed to: Each time Chain Lightning bounces, you gain 2-3 Mana.
- Bonus Chain Lightning bounces increased from 2 to 4.
- Bonus Movement Speed duration increased from 4 to 8 seconds.
- Damage increased from 20-30% to 30-40%.
- Bonus damage increased from 11-20% to 21-30%.
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
- Changed to: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Changed to: While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage.
- Mana Regeneration increased from 20-30% to 40-50%.
- Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
- Damage penalty reduced from 65-55% to 43-35%.
- Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource.
- Reduced the distance offset per bounce range from 3 to 2.5.
- This should make it easier to hit close enemies with Fireball.