Diablo 4 Patch Notes: Patch 1.4.3 Sorcerer Class Overview
Blizzard
Balance Updates
General
Healing Potions
Light Healing Potion, and s
- Initial healing increased by 100%.
Strong Healing Potion, Greater Healing Potion, Major Healing Potion, and s
- Initial healing increased by 200%.
Legendary Aspects
Mythic Unique Items
- Shadow explosion damage increased by 100%.
- Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
- This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40% to 50%.
- Divine barrage damage increased by 100%.
Paragon
- Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.
Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.
Sorcerer
Skills
- Duration increased from 3 to 4 seconds.
- Damage Reduction increased from 15% to 20%.
Passives
- Additional damage taken reduced from 3/6/9% to 2/4/6%.
- Persistence duration increased from 2 to 3 seconds.
- Movement Speed increased from 3/6/9% to 4/8/12%.
- Duration increased from 3 to 4 seconds.
- Reduced enemy damage dealt increased from 5/10/15% to 6/12/18%.
- Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
- Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
- Bonus damage while Healthy increased from 3/6/9% to 4/8/12%.
- Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
- Bonus damage increased from 45% to 60%.
- Bonus damage per unique source of Burning increased from 2% to 4%.
- Critical Strike Chance increased from 5% to 10%.
- Bonus damage increased from 25% to 30%.
- Bonus damage increased from 15% to 20%.
- Bonus damage after a Critical Strike increased from 20% to 25%.
Legendary Aspects
- Additional chains increased from 4 to 5.
- Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
- Previous – grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.
- Now – grants 6-9% Damage Reduction, tripled while fighting a Close enemy.
- Meteorites damage increased from 20-35% to 30-45%.
- Additional casts increased from 1 to 2.
- Maximum stacks increased from 3 to 5.
Unique Items
- Damage increased for every 100 Intelligence increased from 50% to 60%.
- Bonus damage increased from 40-60% to 50-70%.
- Damage penalty reduced from 35-25% to 30-20%.