Specialization (2)
- Effect #4 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 100140%
Affected Spells: - Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 4885%
Affected Spells: - Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 100140%
Affected Spells: - Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 4885%
Affected Spells:
Your Blood thickens increasing your Stamina by 30%35% and your Armor by 35%.
- Effect #1 Apply Aura: Mod Stat – %: Modifies Threat
Value: 3035
Talents (5)
- Deals (142.56%164% of Attack Power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.42561.64)
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (125150 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (480.84%625.1% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Instantly strike the target and 1 other nearby enemy, causing (131.112%157.334% of Attack Power) Physical damage, and reducing enemies’ movement speed by 20% for 8 sec \ \.
- Effect #2 School Damage
Value: 0 (AP mod: 1.311121.57334)
Smash the target, dealing (147.1% of Attack Power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (125150 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Specialization (1)
- Effect #6 Effect #10 Apply Aura: Modifies Effect #2’s Value (Label)
Value: -500
Affected Spells: - Effect #11 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -5-2
Affected Spells: - NEW Effect #15 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -10
Affected Spells: - Effect #10 Apply Aura: Modifies Effect #2’s Value (Label)
Value: -500
Affected Spells: - Effect #11 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -5-2
Affected Spells: - NEW Effect #15 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -10
Affected Spells:
Talents (3)
- Chill your \127.593%114.834% of Attack Power)] Frost damage.]\89.7313%80.7582% of Attack Power) + (89.7313%80.7582% of Attack Power)] Frost damage.]
- Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target.
Frostbane
Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing (82.8%74.52% of Attack Power) Frost damage to all enemies caught in its wake with each strike.
Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%. - A brutal attack \91.9575%105.751% of Attack Power)] Physical and \91.9575%105.751% of Attack Power)] Frost damage.]\62.118%71.4357% of Attack Power) + (62.118%71.4357% of Attack Power))] Physical and \62.118%71.4357% of Attack Power) + (62.118%71.4357% of Attack Power))] Frost damage.]
Specialization (1)
- Effect #11 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -15-8%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -15-8%
Affected Spells: - NEW Effect #16 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells: - NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 50%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -15-8%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -15-8%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -15-8 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -15-8 - Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 180202 - NEW Effect #16 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells: - NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 50%
Affected Spells:
Rider of the Apocalypse (2)
-
Frost:
While you have 28 or more Horsemen aiding you, your Runic Power spending abilities deal 20% increased damage.10% increased damage. -
Unholy:
The damage of your diseases and Death Coil are increased by 10%.5%.
Frost:
The damage of your diseases and Frost Strike are increased by 10%.5%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Deathbringer (4)
-
Frost:
Frost Strike damage is increased by 5%15% and Glacial Advance damage is increased by 5%.
Reaper’s Mark grants 3 charges of Bonegrinder if it is known.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 515%
Affected Spells:
Frost:
After Reaper’s Mark explodes, your next 2 Obliterates or Frostscythes summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 407.975530.368) Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 214.468) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
Viciously slice into the soul of your enemy, dealing (percentOfAttackPower_format, 249.6312) Shadowfrost damage and applying Reaper’s Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper’s Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (percentOfAttackPower_format, 32.388240.4853) damage per stack.
Reaper’s Mark travels to an unmarked enemy nearby if the target dies.
- Effect #4 School Damage
Value: 0 (AP mod: 2.4963.12)
Frost:
If no enemies are struck by Soul Rupture, you gain 5%8% Strength for 8 sec.
Wave of Souls is 50%100% more effective on the main target of your Reaper’s Mark.
San’layn (2)
-
Unholy:
Your plagues deal up to 20%30% increased damage based on the target’s missing health.
Vampiric Strike grants maximum stacks of Clawing Shadows.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2030
Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 2.03.0 sec, and erupts them with 30% increased effectiveness.
- Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20003000
Specialization (1)
- Effect #2 Effect #11 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -1-2
Affected Spells: - Effect #11 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -1-2
Affected Spells:
Specialization (5)
- Drain the essence from your target, dealing (281%196.7% of Spell Power) Cosmic damage.
Castable while moving.
Generates 8 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.811.967)
(Pvp Multiplier: 22.6)
- NEW Effect #9 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 75
Affected Spells: - NEW Effect #9 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 75
Affected Spells:
- Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-8
Affected Spells: - Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-8
Affected Spells:
Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing (384.6%673.2% of Spell Power) Cosmic damage.
Reap gathers up to 4 nearby souls.
Damaging an enemy has a 8%4% chance to shatter a lesser soul fragment from them.
Soul Fragment:
A fragment of your enemy’s soul. Walking into the soul or casting Reap will collect it, granting you 4 Fury and healing you for 1% of your maximum health.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84 - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
Talents (3)
- While in combat, generate 1 Soul Fragment every 8 sec.12 sec.
While out of combat, you will slowly build towards your Void Metamorphosis, up to 25 Soul Fragments. - Fully channeling Void Ray causes your next Reap to deal (384.6%673.2% of Spell Power) Cosmic damage to all enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets.
- Damage from Void Ray has a 100%200% increased chance to generate a Soul Fragment.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100200
Aldrachi Reaver (1)
-
Vengeance:
Consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver’s Glaive.
Reaver’s Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (percentOfAttackPower_format, 345310) Physical damage and ricocheting to 2 additional enemy.Begins a well-practiced pattern of glaivework, enhancing your next and Soul Cleave.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Havoc:
Consuming 6 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver’s Glaive.
Reaver’s Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (percentOfAttackPower_format, 345310) Physical damage and ricocheting to 2 additional enemy.Begins a well-practiced pattern of glaivework, enhancing your next Chaos Strike and Blade Dance.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Fel-Scarred (3)
-
Devourer:
The effects of your demon form persist outside of it in a weakened state, increasing Mastery: Monster Within’s effectiveness by 10%.20%. -
Devourer:
Hungering Slash has 2 yd increased radius and 50%125% increased critical strike damage bonus.
Effect #1 Effect #5 Apply Aura: Modifies Critical Strike Damage
Value: 50125%
Affected Spells:
(Pvp Multiplier: 10.4)
Devourer:
Intellect increased by 8%15% while not in demon form.
Specialization (1)
- Calls down waves of falling stars upon enemies within 40 yds, dealing \23%25.3% of Spell Power)] Astral damage over 8 sec. Multiple uses of this ability may overlap. \
Talents (4)
- Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals \183.5%192.7% of Spell Power) * 1.1236] Astral damage to the target.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 1.8351.927)
Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 20%16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
Sunfire damage has a chance to grow a magical mushroom at a target’s location. After 1 sec, the mushroom detonates, dealing (241.68%265.85% of Spell Power) Nature damage and then an additional (136.35%150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Grow a magical mushroom at the target enemy’s location. After 1 sec, the mushroom detonates, dealing (289.75%318.7% of Spell Power) Nature damage and then an additional (163.6%180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Specialization (1)
- Effect #9 Effect #18 Apply Aura: Modifies Effect #1’s Value
Value: 280%
Affected Spells: - Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells: - Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 100160%
Affected Spells: - Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100160%
Affected Spells: - Effect #18 Apply Aura: Modifies Effect #1’s Value
Value: 280%
Affected Spells: - Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 030%
Affected Spells: - Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 100160%
Affected Spells: - Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100160%
Affected Spells: - NEW Effect #26 Apply Aura: Mod Cooldown Ms:
Value: -10000
Talents (7)
- Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
Moonfire:
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Red Moon:
When this occurs, you gain 1 charge of Lunar Wrath. Spending Rage while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (100%130% of Spell Power). - Frenzied Regeneration’s healing is increased by up to 120%80% based on your missing health.
Frenzied Regeneration has 1 additional charge.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12080
Maul and Raze may consume up to 20 more Rage to deal up to 75%100% additional damage.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 75100
Summons a beam of lunar light at your target’s location, dealing (30%40% of Attack Power) Arcane damage each second to your target and (30%40% of Attack Power) to up to 5 other enemies within the beam.
Lunar Beam also increases your mastery by (14 * $mas)%, and heals you for \ over 8 sec.
Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20%40% Arcane damage.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2040
Channel the power of the enraged moon to deal (800%1040% of Spell Power) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.0 sec and generates 8 Rage.
- Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 11.3)
Thrash and Maul grant you an absorb shield for 40%30% of the damage dealt for 15 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Specialization (1)
- Your healing is increased by 11.0%9.0% for each of your Restoration heal over time effects on the target, reduced by each additional effect.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.421.14)
Talents (7)
- Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (86.4675%160% of Spell Power).
- Wild Growth heals 1 additional target.2 additional targets.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2’s Value
Value: 12
Affected Spells:
When Regrowth critically heals, it is 275%260% effective instead of the usual 200%.
- Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 7560%
Affected Spells:
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2188 Mana.2700 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 3125 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 12500 Mana when cast with 5 combo points.
When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 46 sec per cast.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 46
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 1: Rejuvenation healing is increased by up to 15%, and Tranquility healing is increased by up to 15%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 30%, and Tranquility healing is increased by up to 30%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 60%, and Tranquility healing is increased by up to 60%, healing for more on low-health targets.
Wild Growth’s healing falls off 40% less over time.
Rank 1: Wild Growth’s healing falls off 15%30% less over time.
Rank 2: Wild Growth’s healing falls off 30%60% less over time.
Keeper of the Grove (2)
-
Restoration:
Reforestation grants Tree of Life for 3 additional sec.6 additional sec.
Effect #1 Effect #5 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 36
Affected Spells:
Balance:
Your Starfall damage is increased by 8%12% and your Starsurge damage is increased by 8%.
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 812%
Affected Spells:
Spells (1)
-
Restoration:
Heals a friendly target for (percentOfSpellPower_format, 630536) and another \ over 6 sec.
Balance, Feral, Guardian:
Heals a friendly target for (percentOfSpellPower_format, 630536) and another \ over 6 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 6.35.36)
Talents (6)
-
Balance, Feral:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \185.5231.7) * 600 / 100] over 7 sec.
Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \185.5231.7) * 600 / 100] over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy on your enemy target, dealing \ Physical damage and an additional \ Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \2325.3)] Astral damage over 8 sec. - Increases armor by (112124 * Agility / 100) for 7 sec.
Effect #1 Effect #1 Apply Aura: Mod Armor From Stat %: Modifies Buff Duration
Value: 112124
When you use Barkskin or Survival Instincts, absorb \\ / 100 * 1.25 * Attack Power * (1 + Versatility)] damage for 8 sec.
Rank 1: When you use Barkskin or Survival Instincts, absorb (6001200 / 100 * 1.25 * Attack Power * (1 + Versatility)) damage for 8 sec.
Rank 2: When you use Barkskin or Survival Instincts, absorb (6001200 / 100 * 1.25 * Attack Power * (1 + Versatility)) damage for 8 sec.
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 6001200
Call down a burst of energy, causing (101.5% of Spell Power) Arcane damage to the target, and \5070 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates (80 / 10) Astral Power.
- Effect #3 Dummy
Value: 5070
Launch a surge of stellar energies at the target, dealing (304%319.2% of Spell Power) Astral damage.
- Effect #1 School Damage
Value: 0 (SP mod: 3.043.192)
Heals up to 5 injured allies within 30 yards of the target for (185.5%231.7% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \
- Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.2650.331)
Specialization (1)
- Effect #2 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6076%
Affected Spells: - Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6076%
Affected Spells:
Flameshaper (1)
-
Devastation:
Disintegrate damage consumes 1.51.0 sec of Fire Breath from enemies it damages, detonating it for 125%115% of the amount consumed.
Pyre damage consumes 84 sec of Fire Breath from enemies it damages, detonating it for 125%115% of the amount consumed.
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15001000 - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 80004000 - Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125115
Specialization (1)
- Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-12%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-12%
Affected Spells: - NEW Effect #7 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -25
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-12%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-12%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-12 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-12 - NEW Effect #7 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -25
Affected Spells:
Talents (1)
- Barbed Shot and Cobra Shot damage increased by 30%.15%.
Barbed Shot, Cobra Shot, and Black Arrow increases the damage of your next Kill Command by 30%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3015%
Affected Spells: - Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3015%
Affected Spells:
Talents (5)
- Aimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional target for 60%70% of their damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6070
Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%3%, stacking up to 10 times.
You attempt to finish off a wounded target, dealing (560%700% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.
- Effect #1 School Damage
Value: 0 (AP mod: 5.67)
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 65%75% of normal damage.
- Effect #4 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 6575 - Effect #5 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 6575
Rain a volley of arrows down over 6 sec, dealing up to \112.5%140% of Attack Power) * 12] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Talents (2)
- Strike as One damages 2 additional enemies and its damage is increased by 15%10% for each enemy it strikes beyond the first.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Hurl a bomb at the target, exploding for (157.95% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (125.928% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40%60% increased damage to your primary target.
- Effect #3 Dummy
Value: 4060
Dark Ranger (3)
-
Beast Mastery:
You fire 2 additional Black Arrows during Withering Fire’s barrage.
Beast Cleave and Kill Cleave damage increased by 10%.5%.
Effect #2 Effect #5 Apply Aura: Modifies Effect #1’s Value
Value: 105
Affected Spells: - Effect #6 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 105
Affected Spells:
Marksmanship:
Aimed Shot causes your Dark Minion to fire a Blighted Arrow, dealing (percentOfAttackPower_format, 400500) Shadow damage to up to 8 nearby enemies.
Beast Mastery:
Kill Command causes your Dark Hound to Shadow Thrash, dealing (percentOfAttackPower_format, 300210) Shadow damage to up to 8 nearby enemies.
Marksmanship:
Headshot can now stack 5 additional times.
Headshot
Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%3%, stacking up to 10 times.
Sentinel (3)
-
Survival:
Tip of the Spear damage bonus increased by 8%.4%.
Takedown duration increased by 2 sec.
Effect #2 Effect #2 Apply Aura: Modifies Effect #1’s Value
Value: 84
Affected Spells: - REMOVED Effect #6 Apply Aura: Modifies Effect #4’s Value
Value: 10
Affected Spells:
Survival:
Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl.
When your Sentinel Owl applies Sentinel’s Mark, reduce the cooldown of Wildfire Bomb by 6.0 sec.4.0 sec.
- Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60004000
Survival:
Consuming Tip of the Spear has a 10% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel’s Mark to your target.
Sentinel’s Mark
Your next Wildfire Bomb deals 60%40% increased direct damage to the marked target.
Pack Leader (3)
-
Beast Mastery:
While in combat, every 30 sec your next Kill Command summons the aid of a Beast.
Wyvern
A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec.
Boar
A Boar charges through your target 1 time, dealing (percentOfAttackPower_format, 1200) physical damage to the primary target and (percentOfAttackPower_format, 4801440) damage to up to 8 nearby enemies.
Bear
A Bear leaps into the fray, rending the flesh of your enemies, dealing (percentOfAttackPower_format, 400) damage over 10 sec to up to 8 nearby enemies.
Survival:
While in combat, every 30 sec your next Kill Command summons the aid of a Beast.
Wyvern
A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 15% for 12 sec.
Boar
A Boar charges through your target 1 time, dealing (percentOfAttackPower_format, 1200) physical damage to the primary target and (percentOfAttackPower_format, 4801440) damage to up to 8 nearby enemies.
Bear
A Bear leaps into the fray, rending the flesh of your enemies, dealing (percentOfAttackPower_format, 400) damage over 10 sec to up to 8 nearby enemies. -
Survival:
Your Bleed effects deal 20% increased damage.35% increased damage.
Effect #1 Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2035%
Affected Spells:
Beast Mastery:
Howl of the Pack Leader increases the damage of your Kill Command by 50%.25%.
Summoning a Beast reduces the cooldown of Barbed Shot by 6.0 sec.4.0 sec.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60004000
Specialization (2)
- Launches bolts of arcane energy at the enemy target, causing (95.6%76.48% of Spell Power) Arcane damage.
For each Arcane Charge, deals 90% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.9560.7648)
Blasts the target with energy, dealing (123.93%99.144% of Spell Power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
- Effect #1 School Damage
Value: 0 (SP mod: 1.23930.99144)
Talents (8)
- Requires Clearcasting
Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \122.49%97.992% of Spell Power)] Arcane damage. - Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (152%243.2% of Spell Power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage. - A pulse of Arcane magic erupts from underneath your target, dealing (82.8%91% of Spell Power) Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets.
Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. \
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.8280.91)
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to \297.6%372% of Spell Power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets.
For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%.
Generates Clearcasting.
- Effect #1 School Damage
Value: 0 (SP mod: 2.9763.72)
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 50%60% damage.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5060
Arcane Barrage deals 5%8% increased damage per target it hits beyond the first.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
Touch of the Magi increases the damage your target receives from you by 20%15%.
- Effect #1 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 2015
Affected Spells:
When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 50%75% of its damage over 6 sec to nearby enemies. Damage is increased by 100%50% on your initial Touch of the Magi target.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5075 - Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Specialization (2)
- Effect #2 Effect #7 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 813
Affected Spells: - Effect #7 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 813
Affected Spells:
Your target burns for an additional 3.0%4.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Pyroblast \, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.420.483)
Talents (3)
- Blasts the enemy, critically striking for \131.538%78.9% of Spell Power) * 2] Fire damage.
Castable while casting other spells.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.315380.789)
Hurls an immense fiery boulder that causes (483%555.45% of Spell Power) Fire damage.
- Effect #1 School Damage
Value: 0 (SP mod: 4.835.5545)
Fireball always critically strikes enemies below 30% health.
When Fireball or Scorch damage an enemy below 30% health, Fireball deals 50%25% increased damage and Scorch deals 250% increased damage.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5025
Specialization (2)
- Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells: - NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells: - NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 05 - NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells: - NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:
Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming 4 stacks of Freezing and dealing (77.33%108.2% of Spell Power) Frost damage for each stack removed.
Talents (4)
- Unleash a flurry of ice, striking the target 3 times for a total of \160.65%128.52% of Spell Power) * 3] Frost damage.
Applies (3) stacks of Freezing. - Launches an orb of swirling ice in front of you, dealing up to \105.6%84.48% of Spell Power)] Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets.
Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec. - Flurry has a 25%12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (150% of Spell Power) Frost damage.
Applies 1 stack of Freezing.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2512
Your Flurry and \ spells strike 1 additional target at 100%80% effectiveness.
- Effect #2 Dummy
Value: 10080
Sunfury (6)
- When your Arcane Phoenix expires, it grants you Lesser Time Warp for 10 sec.6 sec.
Lesser Time Warp
Warp the flow of time, increasing your haste by 20%.15%. -
Fire:
Pyroblast damage increased by 8%.5%.
Flamestrike damage increased by 8%.5%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 85%
Affected Spells: - Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 85%
Affected Spells:
Arcane:
Arcane Barrage summons 1 Meteor for every 56 Arcane Salvo stacks consumed.
Meteorite
Calls down a meteorite which lands at the target location after 3 sec, dealing (percentOfSpellPower_format, 102) Fire damage to all enemies hit, reduced beyond 8 targets.
Arcane:
During Arcane Surge, you gain twice as many stacks of Mana Cascade.
When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 6.0 sec.4.0 sec.
Arcane Soul:
Arcane Barrage grants Clearcasting and generates 4 Arcane Charges.
Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
Fire:
During Combustion, you gain twice as many stacks of Mana Cascade.
When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 6.0 sec.4.0 sec.
Hyperthermia:
Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60004000 - Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60004000
Fire:
Consuming Hot Streak has a 20%25% chance to conjure a Spellfire Sphere.
While you’re out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 1.0%. Stacks up to 3 times.
Arcane:
Arcane Barrage deals 10%5% increased damage to enemies affected by your Touch of the Magi.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105
Spellslinger (4)
-
Arcane:
40%60% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4060
Arcane:
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks.
Arcane Barrage damage increased by 15%.25%.
- Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Arcane:
Arcane Blast and Arcane Pulse damage increased by 15%.25%.
Casting Touch of the Magi conjures 4 Arcane Splinters.
- Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Arcane:
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (percentOfSpellPower_format, 48.48) Arcane damage.87.3) Arcane damage.
Frostfire (4)
-
Fire:
Your Frost spells deal 20% increased critical strike damage.
Pyroblast damage increased by 10%.15%.
Flamestrike damage increased by 10%.
Effect #1 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Frost:
Casting Glacial Spike also casts a Pyroblast, dealing (percentOfSpellPower_format, 352.5) Fire damage.705) Fire damage.
Fire:
Fire Blast now deals Frostfire damage and its damage is increased by 30%.15%.
- Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3015%
Affected Spells:
Frost:
Your Frostfire spells apply Ignite, dealing an additional 15%30% of their damage over 9 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1530
Spells (1)
-
Fire, Frost:
Causes an explosion of magic around the caster, dealing (percentOfSpellPower_format, 77.261.76) Arcane damage to all enemies within 10 yards.
Arcane:
Causes an explosion of magic around the caster, dealing (percentOfSpellPower_format, 77.261.76) Arcane damage to all enemies within 10 yards.
Generates 1 Arcane Charge if any targets are hit.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.7720.6176)
Specialization (2)
- Effect #3 Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 4473%
Affected Spells: - Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 6092%
Affected Spells: - Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 5080%
Affected Spells:
- NEW Effect #17 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 30
Affected Spells: - NEW Effect #18 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 25
Affected Spells:
Talents (1)
- Smash a keg of brew, dealing \135%190% of Attack Power) * (1.5)] Physical damage to your primary target and (135%190% of Attack Power) Physical damage to all other enemies within 8 yds, and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 1.351.9)
Talents (2)
- Ancient Teachings transfers an additional 215%260% damage to healing.
Your Stamina is increased by 8%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 180260
Affected Spells:
(Pvp Multiplier: 0.7450.516)
Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 3 nearby allies for 120%160% of the damage done.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 120160
Master of Harmony (2)
-
Brewmaster:
Store vitality from 15%25% of your damage dealt and 7%12% of your effective healing.
For 10 sec after casting Celestial Brew your spells and abilities draw upon the stored vitality to deal 40% additional damage over 8 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1525 - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 712
Blackout Combo:
Increases Tiger Palm damage by an additional 50%100% and Keg Smash reduces the cooldown on your Brews by an additional 1.0 sec.
Press the Advantage:
Nature damage dealt by your main hand auto-attacks is increased by 50%100% and they now reduce the cooldown on your Brews by an additional 0.25 sec.
- Effect #2 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 50100
Affected Spells: - Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50100%
Affected Spells:
Specialization (2)
- Holy Paladin core passive
Effect #2 Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 1150%
Affected Spells: - Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 1150%
Affected Spells:
Slams enemies in front of you with your shield, causing (123.24%246.5% of Attack Power) Holy damage, and reducing the cooldown of Crusader Strike by 1.5 sec and granting 12503000 mana.
- Effect #1 School Damage
Value: 0 (AP mod: 1.23242.465)
Talents (2)
- Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (532.56%612.5% of Spell Power) healing to an ally. \
Generates 1 Holy Power.
Cost changed from 2.8% of base mana to 2.2% of base mana - \ deals (128%256% of Spell Power) damage to its first target struck.
\ now has a 35% chance to activate Divine Purpose if talented.
Specialization (1)
- Effect #6 Effect #18 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 4020%
Affected Spells: - Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50200%
Affected Spells: - Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50125%
Affected Spells: - Effect #18 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 4020%
Affected Spells: - Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50200%
Affected Spells: - Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50125%
Affected Spells:
Talents (1)
- Your next cast of Shield of the Righteous after Vanguard deals 20%50% additional damage to your primary target and causes light to refract onto 4 other targets for (200% of Attack Power) Holy damage.
During Avenging Wrath your Avenger’s Shield always benefits from Vanguard.
Specialization (2)
- Effect #8 Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 7135%
Affected Spells: - Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 5193%
Affected Spells:
(Pvp Multiplier: 10.548) - NEW Effect #23 Apply Aura: Modifies Time Between Ticks (Label)
Value: 100%
Affected Spells: - NEW Effect #24 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -3
Affected Spells: - Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 7135%
Affected Spells: - Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 5193%
Affected Spells:
(Pvp Multiplier: 10.548) - NEW Effect #23 Apply Aura: Modifies Time Between Ticks (Label)
Value: 100%
Affected Spells: - NEW Effect #24 Apply Aura: Modifies Effect #1’s Value (Label)
Value: -3
Affected Spells:
- Effect #17 Apply Aura: Modifies Buff Duration (Label)
Value: 20004000
Affected Spells: - Effect #17 Apply Aura: Modifies Buff Duration (Label)
Value: 20004000
Affected Spells:
Herald of the Sun (1)
-
Retribution:
Casting Wake of Ashes causes your next 21 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
8%5% of Dawnlight’s damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Templar (1)
-
Retribution:
damage increased by 15%.25%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Spells (1)
-
Protection:
Slams enemies in front of you with your shield, causing (percentOfAttackPower_format, 95) Holy damage, and increasing your Armor by (224192 * strength / 100) for 4.5 sec.
Specialization (1)
- Discipline Priest core passive
Effect #8 Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -51-33%
Affected Spells: - Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -59-33%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells: - NEW Effect #26 Apply Aura: Modifies Effect #4’s Value
Value: 100
Affected Spells: - Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -51-33%
Affected Spells: - Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -59-33%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells: - NEW Effect #26 Apply Aura: Modifies Effect #4’s Value
Value: 100
Affected Spells:
Talents (1)
- Shadow Word: Pain damage has a chance to upgrade your next Flash Heal to Shadow Mend.
Shadow Mend:
Wraps an ally in shadows which heal for (1600%1900% of Spell Power), but at a price.
The ally will take \1600%1900% of Spell Power) / 20] damage every 1 sec, until they have taken \1600%1900% of Spell Power) / 2] total damage from all sources, or leave combat.
Specialization (1)
- Holy Priest core passive
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 513%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 513%
Affected Spells: - Effect #3 Apply Aura: Modifies Spell Power
Value: 513%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 513%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 513%
Affected Spells: - Effect #3 Apply Aura: Modifies Spell Power
Value: 513%
Affected Spells:
Specialization (2)
- Effect #16 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-26%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-26%
Affected Spells: - Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 144242%
Affected Spells: - Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 98148%
Affected Spells: - Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 98148%
Affected Spells: - Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 85178%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 7
Affected Spells: - NEW Effect #26 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 7
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -13-26%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-26%
Affected Spells: - Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 144242%
Affected Spells: - Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 98148%
Affected Spells: - Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 98148%
Affected Spells: - Effect #19 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 85178%
Affected Spells: - NEW Effect #25 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 7
Affected Spells: - NEW Effect #26 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 7
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
- Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3332340.6667)
Talents (2)
- Your direct damage spells inflict 45%60% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4560
Shadow Apparitions deal 100%50% increased damage to targets affected by your Shadow Word: Madness.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Oracle (2)
-
Discipline:
The first bolt of each Penance cast damages or heals for 200% more.125% more.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200125
Discipline:
Atonement healing from Holy spells is increased by 20%.15%.
- Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Voidweaver (1)
-
Shadow:
Shadow Word: Pain and Entropic Rift deal damage 25% more often.14.9425% more often.
Specialization (1)
- Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2125%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2125%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2125%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2125%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2125 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2125 - Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 296348
Talents (3)
- Mutilate deals an additional 20%25% Bleed damage over 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2025
After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for (172%260% of Attack Power) Physical and (180% of Attack Power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
Garrote increases the damage of Ambush and Mutilate on the target by 20%30%.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2030
Specialization (2)
- Strikes up to 5 nearby targets for (153% of Attack Power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 25%30% of normal damage for 10 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3820%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3820%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3820%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3820%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3820 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3820 - Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 411300
Specialization (1)
- Effect #9 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5-3%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5-3%
Affected Spells: - NEW Effect #14 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 10
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5-3%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5-3%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5-3 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5-3 - Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 131113 - NEW Effect #14 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 10
Affected Spells:
Deathstalker (4)
-
Subtlety:
Shuriken Storm and Black Powder deal 10%15% additional damage while Find Weakness is active.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Subtlety:
Deathstalker’s Mark deals 60%75% of its normal damage to all other enemies within 8 yds when a stack is consumed by Black Powder.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6075
Subtlety:
If you have critically struck with Shuriken Storm, increase the critical strike chance of Shuriken Storm and Black Powder by 10% and critical strike damage by 20%30% for 8 sec.
Critical strike damage bonus increased by 20%.
- Effect #1 Apply Aura: Mod Melee Critical Damage %:
Value: 2010
Fatebound (2)
- Every 7 coin flips, keep a lucky coin that bends you towards your fate for 1512 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip.
Coin flips do not count toward finding a lucky coin while you have a lucky coin. - Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 15%12%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1512%
Affected Spells:
Tier 3 Azerite Powers (Item Level 220) (5)
- When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.211.25 * (1 + Versatility) * 1.14)] damage.
- Fan of Knives damage is increased by \1.211.25 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.211.25 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Vendetta poisons the target, dealing \1.211.25 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Garrote cast from Stealth generates 2 additional Combo Points and deals \1.211.25 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
- Envenom deals \1.211.25 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
- Fan of Knives damage is increased by \1.211.25 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.211.25 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Fan of Knives damage is increased by \1.211.25 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.211.25 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
- Vendetta poisons the target, dealing \1.211.25 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Vendetta poisons the target, dealing \1.211.25 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
- Vendetta poisons the target, dealing \1.211.25 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Specialization (1)
- Elemental Shaman baseline passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -9-14%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9-14%
Affected Spells: - Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 7759%
Affected Spells: - Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -9-14%
Affected Spells: - Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9-14%
Affected Spells: - Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -9-14 - Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -9-14 - Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 7759%
Affected Spells:
Talents (1)
- Summons a totem at the target location that erupts dealing (99.099% of Spell Power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \1.091.14)] Fire damage to all enemies within 8 yards.
Talents (1)
- TransformImmediately heals for (1287.72% of Spell Power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.immediately healing for (1287.72% of Spell Power).
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
Effect #4 REMOVED Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells: - REMOVED Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells: - NEW Effect #9 Apply Aura: Modifies Jump Targets
Value: 3
Affected Spells: - NEW Effect #13 Apply Aura: Modifies Effectiveness After First Target
Value: 29%
Affected Spells:
Talents (1)
-
Restoration:
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
TransformImmediately heals for (percentOfSpellPower_format, 1287.72) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.immediately healing for (percentOfSpellPower_format, 1287.72).
While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
Talents (2)
- Consume the life force of each target afflicted by your damaging periodic effects, dealing \1199.36%839.552% of Spell Power) * (4)] Shadowflame damage over 3 sec.
Damage dealt by Dark Harvest heals you for 50% of damage done. - Damage dealt by Haunt has a chance to release the demonic soul haunting its target. When released, it unleashes a devastating attack before being banished back to Nathreza.
Wrath of Nathreza
Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing (3369.02%1684.51% of Spell Power) Shadow damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Procs per minute changed from 1 (Haste Param: 4 Coeff: 1) to 2 (Haste Param: 4 Coeff: 1)
Specialization (1)
- Effect #2 Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 300%
Affected Spells: - Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 300%
Affected Spells:
Talents (1)
- Damaging critical strikes dealt by you and your demons deal 230% damage instead of the usual 200%.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Pet Stat %: Modifies Effect #5’s Value
Value: 30 - NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Specialization (1)
- Draws fire toward the enemy, dealing (243.38%365.07% of Spell Power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 2.43383.6507)
Talents (3)
- Unleashes a devastating blast of chaos, dealing a critical strike for \371.471%408.618% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 3.714714.08618)
(Pvp Multiplier: 2.181821.98347)
Triggers an explosion on the target, dealing (213.874%299.424% of Spell Power) Fire damage. \
Generates 5 Soul Shard Fragments.
- Effect #1 School Damage
Value: 0 (SP mod: 2.138742.99424)
(Pvp Multiplier: 0.7396460.528319)
Burns the enemy’s soul, dealing (1905.12%2667.17% of Spell Power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
- Effect #1 School Damage
Value: 0 (SP mod: 19.051226.6717)
Soul Harvester (3)
- Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec.
Soul Swipe
Strikes nearby enemies with a malevolent claw, dealing (279.306%195.514% of Spell Power) Shadow damage to its target and (186.209%130.346% of Spell Power) Shadow damage to other enemies in 10 yds. - Increases your Mastery by 4%.2%.
This effect is doubled while the demonic entity is aiding you in combat.
Effect #1 Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 42
Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (191.186%114.712% of Spell Power) Shadow damage over 10 sec.
If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Diabolist (2)
-
Destruction:
Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (percentOfSpellPower_format, 1691.942537.91) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul’dan to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (percentOfSpellPower_format, 1691.942537.91) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets. -
Destruction:
Mother of Chaos empowers your next Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (percentOfSpellPower_format, 538.941347.35) Fire damage to your enemy target and generating 2 Soul Shards.
Demonology:
Mother of Chaos empowers your next Shadow Bolt to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (percentOfSpellPower_format, 538.941347.35) Fire damage to your enemy target and generating 3 Soul Shards.
Specialization (1)
- Effect #2 Effect #11 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 20
Affected Spells: - Effect #11 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 20
Affected Spells:
Talents (4)
- Strikes all enemies in front of you for (239.52%287.424% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.39522.87424)
Overpower causes a seismic wave, dealing (140%70% of Attack Power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
A vicious strike that deals (580.492%464.394% of Attack Power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
- Effect #1 School Damage
Value: 0 (AP mod: 5.804924.64394)
Mortal Strike and Cleave critical strikes inflict Deep Wounds.
Deep Wounds
Causes the target to suffer (207.828%145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Specialization (1)
- Effect #3 Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 033%
Affected Spells: - Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 150100 - Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 033%
Affected Spells:
Talents (3)
- Fury (Fury Warrior)
Become an unstoppable storm of destructive force, striking all nearby enemies for \208.95%271.635% of Attack Power)%] Physical damage over 2 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration.Become an unstoppable storm of destructive force, striking all nearby enemies for \208.95%271.635% of Attack Power)%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration. - Assault the target in a bloodthirsty craze, dealing (385.639%424.203% of Attack Power) Physical damage and restoring 3% of your health.
Generates (80 / 10) Rage and has a 30% chance to Enrage you.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.856394.24203)
A mighty blow with both weapons that deals a total of \215.623%172.498% of Attack Power) + (215.623%172.498% of Attack Power)] Physical damage. \
Generates (120 / 10) Rage.
Specialization (1)
- Effect #6 Effect #6 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 025
Affected Spells: - REMOVED Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells: - NEW Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 150%
Affected Spells: - Effect #6 Apply Aura: Modifies Effect #1’s Value (Label)
Value: 025
Affected Spells: - REMOVED Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells: - NEW Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 150%
Affected Spells:
Talents (2)
Your maximum health is increased by 6% and every 2010% and every 15 Rage you spend heals you for 1% of your maximum health.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200150 - Effect #3 Apply Aura: Mod Increase Maximum Health – %: Modifies Damage/Healing Done
Value: 610
Slayer (3)
- Each strike of Bladestorm deals an additional 10%20% damage evenly split across all targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
(Pvp Multiplier: 21)
Arms:
Mortal Strike and Cleave when it hits 3 or more targets have a 15%20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (percentOfAttackPower_format, 593.776) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
- Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
Arms:
Overpower and Execute damage increased by 20%.15%.
Fury:
Raging Blow and Execute damage increased by 20%.15%.
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2015%
Affected Spells: - Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Mountain Thane (2)
-
Fury:
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (percentOfAttackPower_format, 103.4) Nature damage.155.1) Nature damage.
Lightning Strikes occur 30% more often during Avatar.
Protection:
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (percentOfAttackPower_format, 103.4) Nature damage.155.1) Nature damage.
Lightning Strikes occur 30% more often during Avatar. - Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals (217.342%152.139% of Attack Power) Stormstrike damage and generates 2 Rage.
Colossus (1)
-
Arms:
Mortal Strike, Cleave, and Slam damage increased by 15%.20%.
Protection:
Shield Slam and Revenge damage increased by 10%.15%.
Shield Slam generates an additional 3 Rage.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells: - Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Spells (2)
- Attempts to finish off a foe, causing up to \252.214%201.771% of Attack Power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. \
- Slams the target with your shield, causing (288.243%230.594% of Attack Power) Physical damage. \
Generates 15 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.882432.30594)
Talents (4)
Fury:
Become an unstoppable storm of destructive force, striking all nearby enemies for \208.95271.635)%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 5 Rage on each strike.
Arms:
Become an unstoppable storm of destructive force, striking all nearby enemies for \208.95271.635)%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Execute inflicts Deep Wounds on the target.
Deep Wounds
Causes the target to suffer (207.828%145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Protection:
You are healed for 85%110% of the Bleed damage dealt by Rend and Deep Wounds.