This datamined information comes directly from the Diablo 4 client. While some of it may differ from what was described in patch notes, this is the current information in the Patch 2.6 PTR client.
These changes may have already entered the game due to the nature of Blizzard’s release process – while the items aren’t necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
While the Season 12 PTR isn’t available yet and is scheduled for Tuesday, February 3rd, Blizzard has allowed players to download the PTR patch early – and we’re taking a look at all the raw changes.
Here are the datamined changes for build 2.6.0.70501, compared to 2.5.3.70356.
- Passive: You and your allies emanate the Light, dealing 90% damage every 2 seconds to 3 random Nearby enemies. Attack Speed further increases this damage.
- You gain 6%\+] x] Critical Strike Damage.
- Your Zealot Skills cost 100% more Faith, but Casting them grants all Skills 6%\ Resource Cost Reduction and 10% 12%\ increased damage for 4 seconds, up to 10 times.
- Spear of the Heavens’s first spear gains a permanent Judgement mark and remains on the battlefield, dealing 3 initial spears that deal 120% damage per second for 8 12 seconds. These spears can be marked with Judgement.
- Grants 10.0%\ Retribution Chance per second up to 50%. 50%
- Healing yourself or allies grants 2 stacks of Resolve every 2 seconds. 1 second.
- Holy Light’s active now Stuns enemies for 3 seconds and deals 130% damage. damage in an area if the enemy dies during this effect.
- Blessed Shield travels straight without returning, pulsing your Thorns damage each second for 3 seconds before bursting for 378% damage.
- Shield Bash smites the first enemy it hits, dealing 287% damage, Stunning for 1 second, and knocking back Knocking Back enemies behind for 102% damage.
- Heaven’s Fury splits into 3 beams, dealing 36% 57% damage each hit for 7 seconds.
- Rally now costs 15% 35% of your Maximum Life (60) (140) and can stack.
- Heaven’s Fury gains 3 additional rays and deals \ \]% increased damage.
- Gain \%\ increased Strength, Resistance, Armor and Retribution Chance.
- Holy Light’s passive now deals \ Fire Damage every second in a small area around you. Each time an enemies dies within this aura, it increases it’s damage increases by 50%\ and burn area by 10%\ for 15 20 seconds, up to 10 times.
- Activating Holy Light Aura refreshes this duration.
+\2.5 – 5.0 7.0 – 10.0]% Holy Light Aura Potency
+\4.5 – 7.5 12.0 – 15.0]% Holy Light Aura Potency
+\7.0 – 10.0 17.0 – 20.0]% Holy Light Aura Potency
+\23.5 – 32.5 36.5 – 50.0]% Chance for Holy Light Aura to Deal Double Damage
- After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 200% Poisoning damage over 6 seconds and causing them to take 60% 80%\ more Poisoning damage.
- Blood Orbs grant 10% 15%\ increased damage, up to 50% 60%\, for 5 10 seconds.
- Deal 40% 20%\ increased Overpower damage. After Overpowering, you deal 25% 50%\ increased Blood Skill Physical damage for 5 seconds.
- Your Burning damage is Deal 90%\ increased by 20%\ of your Damage with Fire Bonus, plus 2%\ for every 30 Intelligence you have, up to 90%\.
- Current Burning Damage Bonus: 0%\ damage.
You deal increased damage equal to 1.8% 125% of your Damage Reduction granted from Armor.
You deal 30% 40%\ increased damage, doubled against Crowd Controlled enemies.
You deal 50% 60%\ increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
After moving 10 meters, you deal 6.0%\ increased damage for 10 5 seconds. This can stack up to 10 times. 20 times but will no longer refresh at Maximum.
- Your Conjuration Skills have a 10% 20%\ reduced Cooldown or Mana cost. They also deal bonus Casting a Conjuration Skill increases your damage equal to 10%\ of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to 60% their element by 50%\.
- Current Bonus: 0%\ for 6 seconds.
Consuming 3 Corpses a Corpse grants 40% 60%\ increased damage for 6 8 seconds.
Cursed enemies take 10% Deal 50%\ increased damage from you and your Minions. This bonus is increased by 10%\ each second they are Cursed, up to 40%\. Cursed enemies.
- You deal bonus Deal 60%\ increased damage to Vulnerable enemies equal to 20%\ of the total amount of your Bonus Damage with Cold, up to a maximum of 60%\.
- Current Bonus: 0%\ enemies.
Applying a Bleed to a Vulnerable enemy deals 60% 75%\ increased damage.
When you Dodge or Block an attack you gain 20%\ increased Attack Speed and 30% 45%\ increased Damage for 5 seconds.
Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50% 70%\ increased damage.
You deal increased damage equal to 65%\ of your Bonus Attack Speed.
While moving and for 2 seconds after, you deal 80%\ increased damage and have 30%\ cooldown reduction. Cooldown Reduction.
You gain 15% Armor, 15% All Resist, and deal 30% 45%\ increased Critical Strike damage.
- Storm Skills deal 60%\ increased damage equal to 20%\ of your Damage vs Close damage, and Damage vs Distant bonuses, up to 60% 15%\.
- Current Bonus: 0%\ Critical Strike Chance.
Enemies damaged by your Marksman Skills take 50% 60%\ increased damage from your Cutthroat Skills, and vice versa.
Casting a Companion Skill grants 20%\ increased Companion damage for 5 10 seconds, stacking up to 80%\.
For every 300 Fury you spend, gain 10% 2% of your Maximum Life (40) (8) as Fortify. Deal 45% increased damage while Fortified.
Swapping weapons grants you 12 4 Fury. You deal 45% 75% increased damage to Injured and Healthy enemies.
Your Shadow damage has a 20% chance to deal 300% 400%\ increased damage.
- You deal 3.2%\ increased damage to Healthy and Injured enemies.
- You gain 5%\ increased damage and 5%\ increased Potion Healing for each missing Healing Potion. Potion, up to 20%\ each.
- You gain 5%\ increased damage and 5%\ increased Potion Healing for each missing Healing Potion. Potion, up to 20%\ each.
- You deal 3.2%\ increased damage to Healthy and Injured enemies.
- NEW
- +\ \]% Chance for Holy Light Aura to Deal Double Damage
- Holy Light’s passive now deals \ Fire Damage every second in a small area around you. Each time an enemies dies within this aura, it increases it’s damage increases by 50%\ and burn area by 10%\ for 15 20 seconds, up to 10 times.
- Activating Holy Light Aura refreshes this duration.
NEW
Gain \%\ increased Strength, Resistance, Armor and Retribution Chance.
- +\ \ Strength
- +\ \ Maximum Life
Unlocks new look on salvage
- PH Unused Appearance – Dagger Rustbitten Dirk
- +\ All Stats
- +\ Maximum Life
- +\% Attack Speed
- +\% Vulnerable Damage
- Deal \%\ increased damage to isolated enemies.
- This blade favors the unguarded, the unmourned, the straggler. For it knows that all bonds weaken in time, and that even kings may be found unguarded if patience is infinite.
NEW
NEW
NEW
- +\ \ Strength
- Heaven’s Fury gains 3 additional rays and deals \ \]% increased damage.
+\ \ to Anointing Aura Skills
NEW
NEW
NEW
- \ Eye of the Depths Blood-Mad Idol
- +\% Movement \ All Stats
- +\% Attack Speed
- +\ \]% Critical Strike Chance
- +\% Critical Strike
- \% Damage
- +\% Vulnerable Damage
- TBD
- 0 Into Reduction while Injured
- You are always Berserking but take 200%\ increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional \%\ increased damage.
- “The relic was fashioned for the water, into broken-hearted and the sea. battle-mad, for those whose rage has nowhere left to dwell.” – Notes from Sister Octavia on the Burnt Knights