Part 1: Rogue Changes
Part 2: Holy Paladin, Resto Druid and Disc Priest changes.
Part 3: Mage and Mistweaver Monk
Part 4: Demon Hunter
Part 5: Brewmaster & Windwalker Monk, Mage and Outlaw Rogue
Frostfire (1)
-
Frost:
Reaching maximum stacks of Frost Mastery causes your next Flurry to also cast Ice Nova at 200% effectiveness.125% effectiveness.
When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec.
Fire:
Reaching maximum stacks of Frost Mastery causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness.125% effectiveness.
When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200125
Talents (1)
- Brewmaster
For the next 30 sec, your Mastery is increased by (0.879999995 * 10)%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash or Rising Sun Kick take 8% increased damage from you for 10 sec, stacking up to 4 times.
Windwalker, Mistweaver
For the next 30 sec, your Mastery is increased by (1.51.72500002 * 10)%. Additionally,
Specialization (1)
- Your abilities deal 12.0%14.0% more damage when they are not a repeat of the previous ability.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.51.725)
Talents (1)
- Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 10%15% and critical strike damage increased by 12%.
Anima Powers (2)
-
Windwalker:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (1.5 * 10)%.1.72500002 * 10)%.
Covenant Abilities (5)
-
Windwalker:
For the next 30 sec, your Mastery is increased by (1.51.72500002 * 10)%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Soulbind Conduits (1)
- (Potency Conduit) Weapons of Order’s duration is increased by 5.0 sec, and it increases your Mastery by an additional \\1.51.72500002 * 1)]%.
Specialization (1)
- Your main-hand attacks have a 30% chance to trigger an attack with your off-hand that deals (0.1% of Attack power) Physical damage.
Effect #1 Effect #2 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.0360.0523)
Affected Spells:
Talents (1)
- Fiery Brand also increases Fire damage you deal to the target by 25%20%.
Rank 1: Fiery Brand also increases Fire damage you deal to the target by 20%.
Rank 2: Fiery Brand also increases Fire damage you deal to the target by 40%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2’s Value (Label)
Value: 2520
Affected Spells:
Fel-Scarred (3)
-
Havoc:
Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 60%35% damage as Fire over 6 sec.
Vengeance:
Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 60%35% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6035
Havoc:
Metamorphosis now also causes Demon’s Bite to generate 15 additional Fury.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (170%200% of Attack power) Fire damage to nearby enemies.
Vengeance:
Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (170%200% of Attack power) Fire damage to nearby enemies.
Immolation Aura has 2 yd increased radius and 40%25% increased critical strike damage bonus.
- Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 4025%
Affected Spells:
Frostfire (1)
Spellslinger (1)
Specialization (1)
- Mistweaver Monk core passive
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Talents (2)
- Heals all party and raid members within 40 yds for (1301.8%1497.07% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Healing reduced beyond 5 targets.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 13.01814.9707)
Heals all party and raid members within 40 yds for (1301.8%1497.07% of Spell power) and clears them of 3 harmful Magic, all Poison, and all Disease effects.
Healing reduced beyond 5 targets.
- Effect #1 Heal
Value: 0 (SP mod: 13.01814.9707)
Specialization (1)
- Restoration Druid core passive
Effect #6 Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 4422%
Affected Spells: - Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4422%
Affected Spells: - NEW Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: -10%
Affected Spells:
Talents (4)
- Summons a Treant which will immediately cast Swiftmend on your current target, healing for \. The Treant will cast Nourish on that target or a nearby ally periodically, healing for \42.5%38.25% of Spell power)]. Lasts 15 sec.
- Heals the target for (270%237.6% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (179.4% of Spell power).
May be active on \ at a time.
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.180.1584)
Heals all allies within 40 yards for \236%271.4% of Spell power)] over 8 sec. Each heal heals the target for another (6.88%7.912% of Spell power) over 8 sec, stacking.
Healing decreased beyond 5 targets.
Nourish
Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
Grove Guardians
Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for (38.08%34.272% of Spell power) over 7 sec.
Talents (1)
- Heals the target for (98.6% of Spell power) over 12 sec.\\
Cost changed from 2.2% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana to 2.1% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana
Specialization (1)
- Holy Paladin core passive
Effect #2 Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 1358%
Affected Spells:
Talents (6)
- While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 0.5% of your maximum mana.
Talent position has changed. - Crusader Strike generates 1 additional Holy Power and deals 50% more damage.
Removed
Category changed from Talents to Uncategorized - Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 40006000.
- Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light.
Talent position has changed. - Holy Light heals up to 5 targets within 12 yds for 8% of its healing.
Talent position has changed. - Casting Flash of Light or Holy Light grants 1 Holy Power.
Talent position has changed.
Specialization (1)
- Discipline Priest core passive
Effect #4 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: -50%
Affected Spells: - Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -50%
Affected Spells:
Deathstalker (6)
-
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker’s Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker’s Mark, dealing (120% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 40%.50%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker’s Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker’s Mark, dealing (120% of Attack power) Plague damage and increasing the damage of your next by 40%.50%.
You may only have one target Marked at a time. - Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \\18% of Attack power) * (1 + Versatility)] Plague damage per stack.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Procs per minute changed from 6 (Haste Param: 4 Coeff: 1) to 9 (Haste Param: 4 Coeff: 1)
$?s51723\$?s197835\ and $?s121411\$?s319175\ deal 25%30% additional damage while 3 or more enemies are afflicted with Rupture.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Auto-attacks against Marked targets deal an additional (20%25% of Attack power) Plague damage.
Assassination:
After Deathmark expires, gain 30 sec of 20%30% increased Nature damage.
Subtlety:
After Shadow Blades expires, gain 30 sec of 20%30% increased Shadow damage.
If you have critically struck with $?s51723\$?s197835\, increase the critical strike chance of $?s51723\$?s197835\ and $?s121411\$?s319175\ by 15% and critical strike damage by 24%32% for 12 sec.
Spells (1)
- Finishing move that stuns the target. Lasts longer per combo point, up to 5:
1 point : 2 seconds8 sec:
1 point : 4 seconds
2 points: 3 seconds5 seconds
3 points: 4 seconds6 seconds
4 points: 5 seconds7 seconds
5 points: 6 seconds8 seconds
Effect #1 NEW Effect #2 Dummy
Value: 8