Content creator and Barbarian Extraordinaire Rob2628 recently met with Blizzard developers alongside other creators and received an exclusive first look at Season 5 changes. Rob was kind enough to share these changes on his most recent stream – take a look at our summary notes below!
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These notes are a summary of the teaser provided by Rob on his stream; these notes are not complete. Blizzard will release official Season 5 patch notes at some point in the future.
General Changes
- Adjusted main stat scaling to make up for the additional item slots that Barbarians and Rogue have.
- Necromancers and Sorcerers now receive 1% damage per 8 Intelligence, used to be 1% damage per 10 Intelligence.
- Druids now receive 1% damage per 8 Willpower, used to be 1% damage per 10 Willpower.
- Rogues now receive 1% damage per 9 Dexterity, used to be 1% damage per 10 Dexterity.
Experience bonus per monster level difference is now uncapped, used to be capped at 15%.
Temper Manuals
Natural Finesse
- Damage to Close Enemies reduced from 85% to 55%.
Consumables
Profane Mindcage
- Has been added to the game permanently.
Enchanting
Endgame Changes
The Pit
- The stacking debuff that increases damage taken after getting hit by the Pit boss’ abilities is going to remain.
Helltide
- Readjusted Baneful Heart drop rate.
- Blood Maiden now only requires 2 Baneful Hearts to be summoned in World Tier 1 and World Tier 2.
Infernal Hordes
- Significantly increased the rewards from Infernal Hordes.
- Spoils of Greater Equipment chest cost to open reduced from 250 to 60 Burning Aether.
- Spoils of Equipment chest cost to open reduced from 25 to 20 Burning Aether.
- Spoils of Materials chest cost to open reduced from 25 to 20 Burning Aether.
- Timer per wave reduced from 90 to 60 seconds.
- Increased amount of monsters per wave.
- Doubled all Burning Aether drops.
- Pets can now pick up Burning Aether.
- Boss health on the PTR was bugged and was decreased.
- New Tiers 9 and 10 are coming with the Midseason Patch.
Barbarian Class Changes
Key Passives
Unconstrained
- Damage increased from 25% to 35%.
Walking Arsenal
- Damage reduced from 12% to 8%.
- Damage reduced from 20% to 10% while all three damage bonuses are active.
- Attack Speed reduced from 20% to 10% while all three damage bonuses are active.
Unbridled Rage
- Damage reduced from 100% to 45%.
Gushing Wounds
- Previous – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
- Now – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%. The Bleed amount is further increased by 100% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
Temper Manuals
Barbarian Protection
Druid Class Changes
Skills
Boulder
- Damage increased from 46% to 70%.
Rabies
Blood Howl
- Now baseline tagged as a Shout skill.
Key Passives
Perfect Storm
- Damage increased from 30% to 40%.
Earthen Might
- Chance increased from 5% to 10%.
Aspects
Stormclaw’s Aspect
- Maximum damage increased from 30% to 40%.
Aspect of the Blurred Beast
- Maximum damage increased from 40% to 55%.
Aspect of Retaliation
- Maximum damage increased from 30% to 35%.
Seismic-shift Aspect
Balanced Aspect
- Spirit Generation increased from 20% to 50%.
Runeworker’s Conduit Aspect
Uniques
Björnfang’s Tusks
Paragon
Thunderstruck
- Damage cap increased from 40% to 60%.
Survival Instincts
- Damage cap increased from 50% to 60%.
Earthen Devastation
- Damage cap increased from 40% to 60%.
Necromancer Changes
Skills
- Lucky Hit Chance of most skills increased by ~50%.
- Example: Sever Lucky Hit Chance increased from 25% to 40%.
- Explosion can now trigger Lucky Hit effects.
Aspects
Aspect of Bursting Bones
Inexorable Reaper’s Aspect
- Minimum cooldown reduced from 7 to 6 seconds.
Paragon
Bloodbath
- Overpower damage increased from 35% to 70%.
Blood Begets Blood
- Damage increased from 5% to 10%.
- Damage cap increased from 30% to 50%.
Temper Manuals
Blood Finesse
- Blood Damage increased from 55% to 80%.
- Blood Overpower Damage increased from 85% to 105%.
- Damage while Fortified increased from 55% to 80%.
Shadow Finesse
- Shadow Damage Over Time increased from 75% to 90%.
- Darkness Damage increased from 55% to 80%.
Rogue Class Changes
Skills
Flurry
- Damage increased from 94% to 130%.
- Lucky Hit Chance increased from 15% to 20%.
- Further upgrade node changes.
- Bug fix: no longer increases its maximum value.
Class Specializations
Preparation
- Duration increased from 8 to 10 seconds.
Uniques
Windforce
- No longer causes Knock Back.
Paragon
Exploit Weakness
- No longer executes Elites.
No Witnesses
- Damage cap increased from 35% to 45%.
- Duration increased from 8 to 10 seconds.
Sorcerer Class Changes
Skills
- Damage of all Core and Mastery skills increased by 15-20%.
Hydra
- Damage increased from 14% to 18%.
Ice Armor
- Barrier increased from 25% to 56% of your Maximum Life.
Passives
Warmth
Align the Elements
- Damage Reduction cap increased from 40% to 60%.
Mana Shield
- Damage Reduction increased from 8% to 10%.
Key Passives
- Combustion damage increased from 20% to 60%.
- Shatter damage increased from 30% to 45% but no longer receives damage from itself.
Aspects
Aspect of Splintering Energy
- Maximum damage increased from 25% to 40%.
Lightning Rod Aspect
Snowveiled Aspect
Uniques
Axial Conduit
- Unique item is being changed.
Paragon
Burning Instinct
- Damage cap increased from 40% to 80%.
- Now receives 1% damage for every 20 Intelligence you have, down from 25 Intelligence.
Ceaseless Conduit
- Damage cap increased from 60% to 120%.
- Now receives 2% damage for every 20 Intelligence you have, down from 3%.
Elemental Summoner
- Damage cap increased from 30% to 60%.
- Now receives 10% damage of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up from 5%.
Frigid Fate
- Damage cap increased from 30% to 60%.
- Now receives 20% damage of the total amount of your Bonus Damage with Cold, up from 10%.
Searing Heat
- Damage cap increased from 30% to 60%.
- Now receives 20% damage of the total amount of your Bonus Damage with Fire, up from 10%.
Icefall
- Damage increased from 18% to 25%.