- MAGE
Take a look at the developer’s notes in the Mage feedback thread.
- All ability damage increased by 15%.
- Invisibility is now learned by all specializations at level 16.
- Incanter’s Flow now replaces Invisibility in the Class tree.
- Shifting Power has been moved to Incanter’s Flow previous location.
- Rune of Power and Meteor have been removed.
- New Talent: Ice Cold – Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Ice Cold is located on Shifting Power’s previous location on the talent tree.
New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 3 nearby allies. 2 minute cooldown.
- Mass Barrier is located as a choice node with Mass Invisibility.
New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 10 seconds. Taking any action will cancel the effect. Does not affect allies in combat.
- Mass Invisibility located as a choice node with Mass Barrier.
- Developers’ note: The PvP Talent for Arcane will be updated in a future PTR build.
Accumulate Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.
Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.
Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
Displacement now heals the caster for 20% of their maximum health when returning to the Blink location.
Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
Displacement is now located after Flow of Time.
Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
Mass Barrier is now cast on yourself and 4 allies (was 3).
Fixed an issue with Prismatic Barrier applying to more than 4 allies.
Mass Invisibility duration increased to 12 seconds (was 10 seconds).
Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using Blink and Alter Time, respectively.
Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
Incantation of Swiftness now increases movement speed by 40/80% for both Invisibility and Greater Invisibility.
Ice Cold can no longer be dispelled.
Fixed an issue that caused Displacement to replace Invisibility and Greater Invisibility.
Fire
Intensifying Flames is located on row 5, replacing Cauterize.
Fervent Flickering is now located on row 4 after Phoenix Flames.
Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
Call of the Sun King now also increases Phoenix Flames damage by 15%.
Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
Firefall no longer grants double benefit from hitting players.
Firefall is no longer a choice node with Pyromaniac.
Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
Conflagration damage over time increased by 12% The chance for enemies to flare up increased to 15% (was 10%).
Master of Flame now spreads Ignite to 2 additional enemies during Combustion (was 4).
Master of Flame is now located below the Firemind and Improved Combustion choice node.
Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
Fevered Incantation is now located on row 8, replacing Pyroclasm in the tree.
Wildfire no longer increases Ignite damage. Instead, it now grants 4/8% critical strike damage and an additional 3/6% critical strike damage when you activate Combustion.
Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
Hyperthermia is now located on the final row.
Fiery Rush is now located on row 9 directly after Kindling.
Living Bomb’s cooldown increased to 30 seconds (was 12 seconds), damage over time increased by 30%, and explosion damage increased by 20%.
Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
New Talent: Convection – Each time Living Bomb explodes it has a 35% chance to reduce its cooldown by 2 seconds.
Convection is located on row 7, directly after Living Bomb and Incendiary Eruptions.
Meteor is now located on row 9 of the Fire tree.
Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
Meteor’s damage increased by 10%.
New Talent: Deep Impact – Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.