Video Highlights
- Houses are double-instanced: Inside your house is one instance, outside is another instance, shared with your persistent neighborhood.
- You can decorate outside and inside separately, they don’t need to match.
- Current limits are 10 rooms organized in up to 3-story houses.
- Items can be moved or rotated in any direction, can even be placed inside walls or the floor to emulate other designs.
- In the demo, only five wallpaper options were available, so much of what was shown and done was using assets to mimic walls.
- There’s a “buffer” zone between floors to prevent items inside the ceiling or floor from bleeding into other floors.
- Most decorations can be dyed with a lot of freedom. Pieces allow you to dye them based on the material. For instance, for a given piece, you can dye all its metal parts and all its wooden parts separately.
- Assets from older expansions can’t be dyed currently, but that may change.
- When using advanced mode to move objects around, you can assign a keybind to most of the movement options, so you’re not as reliant on mouse movement.
- Player Housing offers such a degree of customization that we will likely see a lot of “room building” content in the future, similar to Minecraft build tutorials, showing how something was achieved.
- There will be options for low-poly decorations for players looking for a more vanilla look to their house.
- You can make jump puzzle rooms! Or mazes. Anything is possible and available.
- Player Housing will arrive between Pre-Patch and Midnight Launch.
For more details and images, make sure to check the full video on Dratnos’ YouTube channel.