Specialization (1)
- Effect #1 REMOVED Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 5
Talents (5)
- While above 100150 Energy your Garrote, Rupture, and Crimson Tempest consume 84 Energy to duplicate 40%25% of any damage dealt.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100150 - Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84 - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4025
Garrote, Rupture, and Crimson Tempest consume 108 Energy to duplicate 100%75% of any damage dealt. Lasts 10 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108 - Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108 - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10075
Kidney Shot also deals up to
Deeper Stratagem
18.72%15% of Attack power)]
18.72%15% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 18.72%15% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Bleed damage inrcreased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
(Pvp Multiplier: 11.25) - Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 10.285714)
Talents (2)
- Between the Eyes has a 5% chance per combo point spent to grant 5 combo points.
Effect #1 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Blade Flurry’s initial damage is increased by 100% and generates 1 combo point per target struck.
- REMOVED Effect #3 Apply Aura: Modifies Effect #3’s Value (Label)
Value: 2
Affected Spells: - REMOVED Effect #4 Apply Aura: Modifies Effect #4’s Value (Label)
Value: 2
Affected Spells:
Specialization (1)
- Your auto attacks have a chance to generate 53 Energy and store 1 combo point, up to 10.
Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum.
Talents (1)
- Evasion also reduces damage taken by 10%20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2’s Value
Value: -10-20 (SP mod: 0.25)
Affected Spells:
- Melee attacks have a chance to make your next Spinning Crane Kick free.
Free Spinning Crane Kicks grant EbontoesBlackout Reinforcement, increasing the damage of your next Blackout Kick Damage by 100%. by 100%.
Item Set: 10.2.0 – Amirdrassil – Monk: 2 pieces - EbontoesBlackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 1.02.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Item Set: 10.2.0 – Amirdrassil – Monk: 4 pieces