We regularly make combat design adjustments based on gameplay data and feedback from players on class performance. With scheduled weekly maintenance in each region, we’ll make the following changes to classes that are over- and under-performing in various areas:
Classes
Druid
Hunter
Paladin
Shaman
Warlock
- Fear now costs 4% of base mana (was 5%).
- Demonic Gateway now costs 10% of base mana (was 20%).
Player versus Player
Demon Hunter
Druid
- Balance
Developers’ notes: We recently removed the PvP nerf for Frenzied Regeneration primarily to help Feral Druids, but Balance Druids got a windfall and became a little too powerful with this change. We’re pulling back on this buff specifically for Balance Druid only, so that their survivability is more in line with everyone else.
- Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance Druid in PvP combat.
- Balance of All Things will now give the correct amount of critical strike chance in PvP combat when 2 talent points are invested into it.
Restoration
- Wrath damage increased by 50% in PvP combat.
- Starfire damage increased by 50% in PvP combat.
- Moonfire damage increased by 80% in PvP combat.
Hunter
Paladin
Priest
Rogue